Showing posts with label iPad. Show all posts
Showing posts with label iPad. Show all posts

Monday, October 23, 2017

The Big Draw 17: Living Lines of Animation





Saturday afternoon, October 14, the Academy Center of the Arts in Lynchburg, VA hosted a Big Draw17 Living Lines event. I knew I was going to have a good time and was thrilled when we had a full house with kids and adults making art and animation and loving it. I am most indebted to the Academy Center of the Arts for sponsoring this program.

As a family event, it was very exciting to have so many adults actively participating, parents and adults who came to experience the Big Draw in Lynchburg. I had not realized, we were one of only three Big Draw happenings in the US this year. Time is running out, but not too late for you to register for a Big Draw event at your school, museum, art space, park during the month of October.


Monday, July 31, 2017

Challenging Student Creativity with Great Results: iPad Camp at ACOA

Artwork created in Procreate by iPad Camp student
The last full week in July was iPad Camp at the Academy Center of the Arts in Lynchburg. This was an especially wonderful group of kids. There were 3 boys and 3 girls. That turns out to be a great balance of energy and skills. The girls were older and more focused, the boys were younger and higher energy.  These camps provide kids with an opportunity to challenge their creative problem solving skills by learning media production tools in a non-structured environment. I am most appreciative of ACOA efforts to develop arts/technology programming.

Tuesday, March 10, 2015

iPad Animation: Lesson One

Kristin Reiber Harris
kristinharrisdesign.com

Flip Boom Cartoon is a fantastic tool for teaching kids how to become animators. I recently spent a lot of time working with middle school students using this iPad tool to create short animations.




Question to Get Started

I like to start my animation workshops with a question. What does "to animate" mean?
What could be more exciting than "to bring to life"...everything from letters to balls and most importantly the students own artwork and stories.


Tuesday, July 2, 2013

Gov School 2013 and Demibooks Composer Studio


MacLab in Schewel Hall at Lynchburg College waiting for Gov School students to arrive.
Sunday the students arrived for the 2013 Summer Residential Governor's School Program in Mathematics, Science, and Technology; or Gov School. This is the eighteeth year it has been hosted by Lynchburg College and my 5th year of teaching 2D animation and interactive design with Adobe Flash Professional. This year things are going to be quite different. Gov School students come from all over Virginia and live on campus for 4 weeks. Every year it has been a pleasure to work with a group of students, most rising seniors, who want to spend the month of July studying and working when they could be at the beach.  Well,maybe...

Brand new iMacs in the lab
One reason my course will be different this year is because Lynchburg College received a grant from the Virginia Foundation for Independent Colleges for technology to support creativity in the arts. I am thrilled that this grant made possible the purchase of 30 iPads and 3 iPad kiosks among other things. These iPads will be available for my Gov School students. I will have the opportunity to share with my students my enthusiasm for Demibooks Composer Studio, the production software I am using to develop my artEpants series of apps for young children.

Demibooks has created products that are affordable and versatile yet relatively easy to use to create apps with realistic physics, animation, illustrations, text, sound, movies and visual effects. I started working with their Composer Pro but upgraded to the subscription Composer Studio when it was released. I have had a great time learning the software and watching my content flex and grow into the capabilities of Composer Studio.

iPads sync'd and charged

The addition of Composer Share has significantly altered the Demibooks landscape. This free app lets me share my app at any stage of development with any one I choose. Right now I am preparing for a second round a beta testing for artEpants's Duck Takes A Ride. A bit of a learning curve to understand how I explain to my testers how to access the the dcb (Demibooks file format). I got up to speed on that problem and ready to shoot it out again when another complication became apparent.  The complication that will delay this process is that Composer Share is not completely compatible with the latest features of Composer Studio. The most important of which is Hot Zones. This funcionality greatly enhances the options for interactivity. I am going to have to wait for the upgrade to proceed with my beta testing.

Hopefully during the month of July this problem will be addressed so that no matter how far along the students get in the process of working with Composer Studio, they will have something when they leave that they can take back home and share with their family and friends. They can always save their Demibooks files and get Composer Studio for an iPad at home.

There was some consternation from IT staff about loading Composer Studio because it is currently not available through the iTunes store. Actually I have yet to load all 30 versions, but we won't be working with Composer immediately after the students arrive, so I have some time. What my colleagues in IT didn't understand is how impressed I am with the ease of use and scope of this software and how motivated I am to use it with students. The Demibooks community support has been really wonderful.  

We will start Gov School working in Flash CS6. This gives me an opportunity to introduce all of the students to the basic principles of animation and help them develop skills in content creation, both illustration and animation. Those skills will be useful when we start working on the iPads and need content to import into Composer Studio.

It's Tuesday afternoon and we have completed two days of classes and I am very impressed with how diligently the students are working and how quickly they are grasping the basic concepts and maneuveuring around in Flash. Numerous student came to Gov School with both Flash and animation experience, but quite a few created their first animation today. I still remember seeing the first animation I made years ago.  

iPads locked up in a fancy cart that charges and syncs.


I will keep you posted on our progress.

My remarks to the students and parents on Sunday afternoon after the Opening Ceremonies when we all gathered in the MacLab for the first time.

Welcome, I am so pleased to be here and meet all of you.  This is my 5th year of teaching animation at Gov School and probably my 10th teaching Flash to someone, both here at LC and NVCC (Northern VA Community College).

I am Kristin Reiber Harris. I have been adjunct faculty at LC for 7 years teaching in the Art and Design dept. I have had an animation business for over 25 years, primarily in the DC market before I moved to Lynchburg. I worked with a variety of clients, but my primary interest has always been educational media for young children. I was very pleased to provide over 40 animated shorts to HBO Family and have my work included in numerous children’s film festivals all over the country.

I am currently developing apps for young children that introduce objects from museum collections via both narrative and alphabetical sequences. I am very excited to introduce you to the software I am using for app development, Demibooks Composer Studio. It is both accessible and robust. We will start our process of content creation and animation working with Flash to get the fundamentals and develop artwork and animated sequences.

What’s it going to be like in here for 4 weeks? I am a huge proponent of nurturing creativity by giving you lots of room to do what you want. We will start out with fairly specific skill building assignments, but then I encourage you to develop more complex projects that make sense to you.  If you have a burning desire to do a specific thing, I will facilitate that as much as possible. 

What do I ask of you? Be here both physically and mentally, have a good attitude, focus on your work, share and help others.

This course is about basic skill building, but more important it’s about process.  How do I go about learning what I need to know to do what I want?  How do I get around a roadblock?  How do I answer that one question that will open new functionality for me?

I am very big on notebooks. I want you to have a plan.  You can change your plan a million times, but you need to document where you start and links to your research.

Parents, please leave a note or two for your student in their books to encourage them. There will be ups and downs during the month.

Welcome and I really look forward to working with you.

Questions?
 

Sunday, April 21, 2013

Sandbox Summit 2013 SumUP

Sandbox Summit
Cambridge MA 
April 15th and 16th, 2013

Weren't able to attend? Here's an overview of the speakers, events and highlights. I tried to be brief, but this conference was delightfully content rich. Just the venue itself was a treat. Most of our sessions were in the Stata Center on the MIT campus. The campus is a stunning array of fascinating architecture, the Stata Center designed by Frank Gehry one of the most dramatic.

Stata Center, MIT  Architect: Frank Gehry

1.  We were welcomed by Scot Osterweil, Creative Director of the MIT Education Arcade. This was not the first Summit and Scot and the founders Claire Green, Wendy Smolen have obviously developed a great working relationship to produce there events. The Arcade is involved in researching game play and creating games for enhanced learning.

2. Andy Clayman, Creative Director, Avenues: The World School
In the Beginning: Building creativity from the ground up
http://youtu.be/K0dIrjalP8w 
Avenues: The World School is a private school with a campus in Manhattan built from the ground up to create an environment that facilitates learning, creativity and preparation for life as a global citizen. Numerous YouTube videos are available about the campus and the philosophy as well as Clayman's presentation As they describe on  their site, "Among the most distinguishing features of Avenues is the concept of one school with 20 or more campuses in major cities around the world. Once realized, this system will allow fluid exchanges between campuses of students and teachers, as well as a full range of interactive collaborations." Stunning physical space, enlightened philosophy only down side is very expensive tuition. How can this be modified and adapted for a wider audience?

TAKE AWAY:  Sure, we have the brain power to come up with an kick-ass school but at a price that puts it out of reach for the 99%.

BEST LINK: Introductory video 

BONUS Surprise:  Sandbox Summit gave all of us a $50 certificate to donate to the teacher of our choice on Donors Choose.org. Katie Bisbee gave us some background information about the organization. Such a wonderful expression of the best of human nature on all levels. I used this gift card to support Mrs. Miller's classroom at Perrymont Elementary School here in Lynchburg, VA and Mrs. William's class at J M Hanks High School in El Paso, TX.

3. Margaret Robinson, Managing Director, Hide & Seek 
New Games/Old Rules: How we play today
I was interested in attending Sandbox because I am not a gamer. I want to have a better understanding of the value of games in an educational environment. Margaret talked about games as collaboration, inspiration, exploration and tools for sparking the imagination. Games as vehicles for creating community and games as a challenge to learn a system. For games to work, they need to be dynamic, intimate, artificial (too much like work if they aren't) and competitive, even if against yourself. This was one of my favorite sessions.

Two of their products really caught my attentionTate Trump is a very cool in-museum app (Tate Modern, London) that prompts visitors to collect images from the collection on their iPhones and try to outdo other players.  The criteria for the games?  If pitted against each other, which objects or people (represented in artwork in the museum) would do better in battle?  Which images best communicate exhilaration, menace or absurdity. I see their criteria as a bit off the wall, which of course makes it more interesting. Predictable would have been....well, predictable. I'm curious about their process on developing this game. I suspect it is lots of fun to play and popular.  

Another game series Hide & Seek created is 99 Tiny Games. Their objective was to make inclusive competititve events that everyone could enjoy during the 2012 Olympics in London. They came up with a scheme that placed game instructions in 99 locations around London. I checked out a few of the activities, but would love to learn about every one.  Number 61 is The Dum Dum Game, a sight and sound game for two or more players. With a good view of a number of people, one player will say dum, dum in cadence with the stride one set of people they observe. The other game player must pick out the correct set of people that sync with that cadence. Watch this video to see how it all works.

Image of Tiny Games from HideandSeek.net


TAKE AWAY:  The folks at Hide & Seek are brilliant.  Games can bring people together in a unique experience that builds community. There is value in fun and diversion.

BEST LINK: 99 Tiny Games, Wall Street Journal video

4. David Sherwin, Principal Designer, frog design
Hacking How We Learn; Everyday lessons in good design
frog design is a very large design firm with irons in many fires. frog has put a lot of energy into finding ways to use the design process to help communities that are not necessarily empowered with the skills, tools and time to improve their lives.  Their work with "The Girl Effect" was particularly impressive.  The Girl Effect is a nonprofit collaborative movement by various organizations to explores the use of digital media to help girls form community and help each other. They worked with girls in three of the largest urban slums in Nairobi to help them make connections and facilitate change in their communities. The testimonials of the girls were quite moving. They have made available to anyone their Collective Action Toolkit, resources and activities to collaboratively create solutions for community problems.

TAKE AWAY: Hard for me to wrap my head about the wide and diverse range of "products" from a huge multinational company I had never heard of, but very glad to know they are putting their expertise to good work helping girls communicate and understand how they can help each other.

BEST LINK: The Girl Effect

5.  Howard Gardner, Harvard Professor of Cognition and Education at the Harvard Graduate School of Education interviewed by former student Carla Seal-Wanner, Director o Education and Curriculum, FlickerLab
A Conversation with Howard Gardner: Creating media for a complex world 
http://youtu.be/g4i4RifZzWk
Gardner has spent his career thinking about the multiple intelligences children bring to learning. He defines these "minds" as ways of learning and processing information; disciplined mind, synthesizing mind, creative mind, respectful mind and ethical mindGardner sees 21st century literacy as being communication plus media fluency.

TAKE AWAY: Shame on US educational system for letting the Finns take "our" research and leave us in the dust.

BEST LINK: Smithsonian magazine article about schools in Finland 

6. Fred Newman, President, Barking Dog Productions
Growing Up Weird: A story told with words and sounds
Absolutely one of the highlights of the conference A son of the South, Fred entered the auditorium whirling a musical device over his head and singing. It took me a few minutes to realize that this wasn't someone's idea of a prank. Check out his website, you will get a sense of the flavor of his folk humor and charismatic personality. Sound gets our attention, Fred's certainly did. Fred's advice is to live the story as you tell it and tell it in the present tense.

TAKE AWAY:  Story is first, but sound is second, image is third. Fred is a very cool guy. Talented and not afraid to be who he is. Great inspiration for kids.

BEST LINK: Fred on Sesame Street 

7. Art Smarts: How MoMA inspires creativity in kids
Led by Elizabeth Margulies, Assistant Director of Family Programs, MoMA and Cari Frisch, Associate Educator, Family Programs, MoMA
I had very recently visited the Art Lab at MoMA so there were few surprises with this workshop. The Art Lab is a fabulous resource for families. Check out my recent article about my visit. In the workshop we were given supplies and tasks that were very similar to what might happen in the Art Lab. We played and made art with such props as laminated cut paper and cardboard sculpture. A sad note, it was during this workshop that we learned of the Boston Marathon bombings.

TAKE AWAY: Art Lab and the Education Program at MoMA are well conceived and I will definitely stay tuned.

BEST LINK: Current Art Lab video trailer

8. Geoff Nelson, Co-Founder and President of Cricket Moon Media
From Easel to iPad: The evolution of creativity tools
Geoff recommends these criteria for creativity app design; open ended exploration, play and endless challenges. He references an idea Chris Donnelly presents on his blog that creative freedom and structure have a dynamic relationship.  Too little structure inhibits creativity and too much structure does the same.  There is a sweet spot when structure augments the creative process.

Some apps he recommended are 123D Sculpt; Pitch Painter (very cool composing tool which is described as musical finger paint), Scribblify, Node Beat and STRAVA. The last is an app that lets you map your bike ride as you do it.  Some users have used the app to make art by planning routes that draw recognizable objects on the map.  
123D Sculpt
After Geoff introduced some of his ideas about app creation, we were instructed to break into groups to design an app...all in 15 minutes. Poppy cock I say to myself, it can't be done in such a short period of time. I was proven completely wrong. Following the idea of the benefits of structure, each of the four groups was given a topic for the app we were to brainstorm. The categories were role play, tactile creativity, construction and stories with written words. This was a competition with prizes. Well, the tactile creativity group blew us all out of the water with an idea for an ice sculpture app.  Wow, what a great idea and how much fun would that be?

TAKE AWAY:  Brilliant conceptualizing can happen in minutes with the right structure and mind set. Watch what Geoff and Cricket Moon Media are publishing, especially independent productions.

BEST LINK:  Their Egg Foo You app

9. Gregg and Evan Spiridellis, Co-Founders of Jib Jab Media Inc and StoryBots
Storytelling 2.0
http://youtu.be/G7JaMTRm3sI

I fell in love with these "boys". I already knew I loved their products, they were half of the reason I came to Sandbox. They were charming, savvy presenters and had a wonderful story to tell of persevering, having a solid creative strategy and plain ole hard work. We all know them for their political animated video "This Land is Your Land" from the 2004 presidential campaign.  What I didn't know is that they were on the verge of throwing in the towel right before "This Land" went viral.  Fast forward to today and they have had 80 million views for that video. That was a memorable jolt but they still had to craft a business model that would make money. They hit upon customizing content which allowed customers to use their own images on JibJab templates. Now as fathers and family men, they focus on media for children with their site StoryBots. As I got to share with the brothers as I almost tackled them as they were leaving the Stata Center, I think their book Biggest Pizza Ever is one of the best stories ever. I look forward to reading many new StoryBots.

StoryBot.com
TAKE AWAY: Fun to meet heroes and have them act like they are genuinely appreciative of the admiration.

BEST LINK: Biggest Pizza Ever

10.  Mathias Crawford, Stanford Graduate Fellow, Department of Communication, Stanford University
After the Sandbox: Everything we didn't learn in kindergarten 
http://youtu.be/6S7e2cmUlKI
 A bit brain dead by this time Tuesday afternoon, my take away from Mathias is that the best kind of play requires/encourages attention to the other, as in bebop and jazz. He said his game of choice is Cold Claim

TAKE AWAY: Jazz is a collaborative game

11.  Alan Schulman, Chief Creative Officer, SapeintNitro
It's a Brand new World: Moving from storytelling to storyscaping
Alan felt that collaboration was the best creative model, referencing previous speaker Mathias's jazz and bebop references. He described storyscaping as: understanding experience space, ie retaining more from the experience than the story; an organizing or Big Idea, copy, tranform, combine; develop a storyscape and lastly never use a period, always a comma, keep things going.

TAKE AWAYEverything is a Remix has found fans on every level. A MUST SEE.

BEST LINK:  Everything is a Remix 

12. Dale Dougherty, President and CEO of Maker Media
Make it Happen: Turning ideas into innovations
http://youtu.be/liTTqgXpDmg

The Maker Movement is changing industry, culture and education. The idea is to change the passive consumer into a producer and an uninspired student into an engaged learner. Dale works to create spaces in schools, communities and online to help kids and adults build, tinker, explore, fail and become creative makers. Huh, this is what artists do... The maker movement is a return to play and focuses on activities that build confidence. The Maker Mindset is interdisciplinary, interacts with others and is playful. He pointed out, and I concur, we live in a time of tactile deficiency. Dale left us with this thought.  You can learn to do anything.
TAKE AWAY:  Support local arts programs, artists are makers.  Incorporate more technology into my kids arts programs.

BEST LINK: Young Makers, makers in education

13. Pitch Sessions with Jean Hammond, Learn Launch, Learn LaunchX
Unfortuneaty now I am running on only the few brain cells still firing. Jean Hammond of Learn Launch hosted a number of companies as they pitched their apps for potential funding. School Fuel, customizes apps and resources for schools, referencing Common Core Standards.; BoomWriter for collaborative writing, TimeTribe developed by an anthropologist and OutThink, presenting Tornado Maker to manipulate weather phenomenon. Very solid presentations with Tornado Maker my clear favorite.

TAKE AWAY:  These were robust companies pitching that had invested both lots of time in money to get where they were.

BEST LINK: Tornado Maker Kickstarter video 

20130416  LearnLaunch - School Fuel
http://youtu.be/K9q1eG5KKPM

20130416 Sandbox Summit LearnLaunch - Tiggly
http://youtu.be/6pRdeh6U3UM

20130416 Sandbox Summit LearnLaunch - BoomWriter
http://youtu.be/ZFTrBomMGjs

20130416 Sandbox Summit LearnLaunch - The Time Tribe
http://youtu.be/gsNUg8VtOwE

20130416 Sandbox Summit LearnLaunch - Yummico
http://youtu.be/81gAhbi-U1M

20130416 Sandbox Summit LearnLaunch - Outthink
http://youtu.be/GHim0vl04yA

20130416 Sandbox Summit LearnLaunch - Cognii
http://youtu.be/o7LTpgp_JB8



Kudos and a big thanks to Claire and Wendy for a job well done providing an opportunity to build community and exchange stimulating ideas.

Thank you Scott Traylor from 360Kid.com for the session video.